Publish – Page 3
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Technical Papers
Building scalable and resilient OTT services at Sky
Sky have tackled some of the most challenging scalability problems in the OTT space head-on.
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Technical Papers
5G technology for live production
A new emerging 5G technology with phased array antennas was used for the contribution of live TV documentary broadcast in Norway.
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Technical Papers
Using LTE Broadcast for a media optimised network
Providing the best viewing experience with superior quality, Telstra netwokr in Australia have LTE Broadcast, extending beyond the current unicast pull-based approach.
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Technical Papers
ITU-R study group 6 for the future of broadcasting
Leading the international standardisation of the end-to-end broadcasting chain from the production of programmes to their ultimate delivery to the audience.
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Technical Papers
Wireless links for 8K Super Hi-Vision
The Super Hi-Vision (8K) regular broadcasting through broadcasting satellite will start in 2018.
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Technical Papers
Perspectives of TV convergence towards 5G
The new eMBMS systems characteristics are well aligned to the technical requirements coming from the broadcast sector for TV services.
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Technical Papers
The potential of T2 in a WiB planned DTT scenario
WiB is a new system concept proposed for DTT, where potentially all UHF channels allocated to broadcasting services are used from all transmitter sites.
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Technical Papers
8K/HLG broadcasting camera system
The first NHK 8K camera employed 4K image sensors, the second model used an 8K single-chip colour image sensor offering compatibility with digital cinema lenses.
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Technical Papers
Building a media supply chain in the cloud: A case study
The rapid technical, social, and financial changes in the media industry are forcing all of us to re-examine our content supply chains.
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Technical Papers
4G broadcast: Can LTE eMBMS help address the demand for mobile video
In recent years, the proliferation of highly capable smartphones means many more people are now interested in watching video on their mobile phones, and there is therefore a corresponding increase in the amount of content available for such devices, both as short- form clips as well as long-form programmes and ...
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Technical Papers
Leveraging cloud-based predictive analytics to strengthen audience engagement
An abundance of technical advancements has expanded the range of options for media consumers.
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Technical Papers
Viewers' choice: Rethinking media personalisation in a multi-screen world
TV as a medium is undergoing two notable changes - dispersion and atomisation.
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Technical Papers
HEVC/H.265 codec system and transmission experiments aimed at 8K broadcasting
An 8K Super Hi-Vision (8K) broadcasting system capable of highly realistic 8K Ultra High Definition Television (UHDTV) video and 22.2 multichannel (22.2 ch) audio is currently under development
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Technical Papers
Extended image dynamic range system for UHDTV broadcasting
The introduction of image systems with higher dynamic range and a wider colour gamut is a globally active topic.
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Technical Papers
Ready for 8K UHDTV broadcasting in Japan
8K Super Hi-Vision (UHDTV) is a broadcasting medium featuring 16 times the number of pixels as Hi-Vision (HDTV) and 22.2 multichannel sound to provide a highly realistic “you are there” sensation.
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Technical Papers
Applications and deployments of server and network assisted DASH (SAND)
Streaming media technologies have evolved over the past few years. HTTP-based adaptive streaming is today the technology of choice for streaming over the Internet.
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Technical Papers
Remote interpreting for live events and broadcast – inclusion in multiple ways
Live content gathers the highest audience share on TV today – since pre-produced content can already be viewed on demand.
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Technical Papers
H2B2VS (HEVC hybrid broadcast broadband video services) – building innovative solutions over hybrid networks
Started in January 2013, H2B2VS (1) is a Eureka Celtic-Plus project.
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Technical Papers
A workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
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Technical Papers
The full monty: Moving beyond the hybrid cloud
Many media companies are moving some of their video and visual effects workflows to the cloud, but leaving some components—such as primary data storage and editing workstations—on-premises.