Consume – Page 14
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Industry Trends
7 of the best VR experiences
Ahead of his IBC2017 keynote discussion with Viveport President Rikard Steiber, John Cassy selects his top virtual reality (VR) and 360-degree experiences.
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Industry Trends
New formats, new audiences: the rise of alternative sports
Alternative sports offer fans at stadiums – and those watching at home – the chance to watch a fast-paced version of traditional competitions.
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Industry Trends
TV needs more sophisticated user interfaces, says C4 exec
The rise of social media has provided broadcasters with opportunities to reach ever more viewers, but the spread of platforms used by viewers has also posed some challenges for established media players.
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Industry Trends
IBC Innovation Awards finalists revealed
The finalists of the IBC2017 Innovation Awards have been announced, with a shortlist that demonstrates the breadth of diverse applicants throughout the electronic media, entertainment and technology industry.
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Industry Trends
HDR sets to surpass 4K TV shipments in 2020
High dynamic range (HDR) features will infiltrate some full HD television sets and help boost 4K’s (UltraHD) momentum, according to a new study.
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Industry Trends
TV trumps internet as favourite among consumers
TV viewers watch an average of 170 minutes of TV per day compared to 140 minutes spent browsing the internet.
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Industry Trends
BBC must be more “nimble” and “entrepreneurial”
The BBC must be more “nimble” and “entrepreneurial” in its efforts to reinvent itself for a new generation of viewers and listeners, according to Deputy Director General Anne Bulford.
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Industry Trends
Netflix and Amazon invest in higher res tech
Amazon and Netflix are not only acquiring documentaries and films, but are also heavily involved in producing their own content using ultra high definition (UHD) technologies, according to a white paper – 4K and UHD: So much more than just HD Video – released by IHS Markit.
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Industry Trends
Broadcast and media market valued at $50 billion
The broadcast and media market is currently worth just over $50 billion a year, according to the latest research from IABM DC.
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Industry Trends
AVoD views driven by rising use of mobile devices
Mobile devices are driving viewership for global advertising video on demand services (AVoD), according to Ooyala’s latest report.
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Industry Trends
Consumers reveal why they cut TV services
Each quarter, TiVo seeks real consumer opinions to uncover key trends relevant to pay-TV providers, digital publishers and CE manufacturers.
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Industry Trends
Chinese viewers more willing to pay for content
Chinese mobile video consumers spend more time watching videos on smartphones than other connected devices, including connected TVs and computers.
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Industry Trends
UHD: the race for adoption
Viewers are adopting UHD displays in ever-increasing numbers as content creators promise a greater range of content. InsightTV: commissions UHD content
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Industry Trends
BBC R&D demos second screen apps
BBC R&D has been working on second screen synchronisation technology that aims to ease navigation.
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Industry Trends
The future of mobile video
The mobile video phenomenon continues to grow as user demand for content and consumption surges.
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Industry Trends
Streaming video surpasses paid TV subscriptions
The percentage of free or paid streaming video subscribers in the United States has surpassed paid TV subscribers for the first time.
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Industry Trends
Race to digitise sports content as TV stalls
The UK and US are nations of sports fans, with 8 in 10 watching sport at home or on their mobiles, according to a survey of 2,000 people.
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Industry Trends
Increase in online gaming with smartphone adoption
By 2019, half of all internet users in the UK will be playing games digitally at least once a month, according to eMarketer’s first ever UK online gaming forecast.
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Industry Trends
Gaming to become $100bn industry by end 2017
A study has found that revenues from the global digital games market are set to reach the $100 billion milestone by the end of this year.