All Video articles – Page 14
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NAB 2023: Tools for change
NAB2023: IBC365 spoke to a range of nine industry experts at NAB2023 about how emerging technologies can best be used as a tool for positive change.
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NAB 2023: Simon Hawkings, Ross Video
NAB2023: Ross Video’s Director of Sales Strategy and Business Acceleration commented on the state of the media, tech and entertainment industries from the NAB show floor.
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NAB 2023: Thomas Bostrøm Jørgensen, Appear
NAB2023: Appear’s CEO gives his view of the industry from the NAB show floor
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NAB 2023: Emerging Tech Trends
NAB 2023: Always a great place to pick up on any emerging tech trends, IBC365 spoke to a range of industry experts at NAB2023 to draw out some of their topline thoughts on key technologies. Inevitably cloud and AI technologies figured large, as did advanced compression, metadata driven automation and ...
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IBC2023 Accelerators: Champion's Roundtable Video
IBC2023: As part of a successful ’Kickstart’ day on the 8th of Feb, the event saw the 2022 Champion’s Roundtable - a group of previous Accelerator champions - come together to discuss both their experiences and impact of the programme, as well as what the future has in store.
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Women leading the direct-to-consumer revolution
IBC2022: Google is committed to addressing the diversity and, in particular, the gender gap in the media and entertainment industry. Hear from female executives about their unique experiences leading teams in the direct-to-consumer space, how we can better empower more diverse leadership in media and entertainment, and the actions needed ...
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Accelerator - Cloud localisation blueprint
IBC2022: This IBC Accelerator presents a first-of-its-kind project that brings together an all-star consortium of predominant supply chain software companies and media brands that have explored a definitive blueprint for distributing entertainment content globally.
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Technical papers: Energy-efficiency for a more sustainable future
IBC2022: Whether it is in production, transmission or in personal viewing, media companies are employing technological advances to reduce their consumption of energy as they strive to meet their zero-carbon targets. This informative and entertaining session examines three very distinct approaches towards this objective: The first, by a major ...
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New opportunities and new audiences on DAB+
IBC2022: Radio broadcasters are taking advantage of the extra features offered by DAB+ digital radio to bring their audience a richer experience on national, regional and local radio. Metadata allows radio broadcasters to stay at the forefront of today’s booming audio market – especially in the highly competitive space of ...
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Accelerator - 6DOF audio-led narrative and music experiences in the Metaverse
IBC2022: The second of our eight IBC Accelerator showcase sessions reveals POC learnings around how immersive and interactive audio content, particularly 6DOF (six degrees of freedom) impacts content creation and delivery to broadcasters and fans, both experientially and in the metaverse.
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Technical papers: Advances in video coding
IBC2022: In this three-paper session we cover both speciality as well as mainstream encoding applications. V-Nova shares its approach and impressive results to encoding 6 degree-of-freedom point clouds with an emphasis on achieving real-time decode on high-end consumer devices. Mediakind explores encoding optimisations for live streamed game content, such as ...
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Soho Media Club: In Conversation with John Olivieira
IBC2022: This Soho Media Club session kicks off with an “In conversation with John Olivieira”. John Olivieira, publisher at OneWorld, shares insight into how he got started in the media space as well as discussing the challenges in the industry. John is currently chairman of the board of the European ...
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Accelerator - 5G remote production (in the middle of nowhere)
IBC2022: This breakthrough 5G project demonstrates just how portable and flexible a private 5G ‘network in a box’ can be for a variety of live broadcast production use cases, taking it to some truly remote global locations, as well as to the IBC show itself.
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Technical papers: 5G - Tools, trials and media production
IBC2022: 5G media streaming is a sophisticated infrastructure designed to robustly support the increasing consumption of high-quality video from content providers. To aid understanding and adoption of its capabilities, a suite of open-source tools (5G-MAG) have been developed.
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Technical papers: The immersive Olympics
IBC2022: The breadth and diversity of sport and venue covered by the Olympics considerably magnifies the production challenge. So, to add the complexity of immersivity is impressive. In this two-paper session you learn how 5.1.4 immersive audio was added and used across all sports, as well as the opening ...
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Technical papers: New approaches to social media
IBC2022: Among today’s diverse media technologies, social applications play a large role, providing new means for people to communicate and to share opinions and experiences with others.
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Technical papers: XR and avatars
IBC2022: Our first paper describes a system for encoding and synthesising facial movements, which are then superimposed on either a realistic or chosen “face” (it can also synthesise those movements from audio speech). Everyone has become very familiar with video-conferencing over the last two years, both professionally and socially – ...
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The power of piracy data
IBC2022: Audience demand data must evolve to keep pace with new acquisition, distribution and global direct-to-consumer strategies. But how do you track a global audience consuming film & TV content across different windows or multiple services? Hear how the thrilling potential of piracy data is changing the game, as MUSO’s ...
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Panel: The Future of 5G & MEC
IBC2022: The last in-person IBC took place in 2019. In the ensuing 1,088 days, the entire Media & Entertainment landscape has changed dramatically.
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Accelerator - 5G and the arena of the future for XR events
IBC2022: The first of two 5G-themed Accelerator projects demonstrates how the winning combo of 5G and XR (Extended Realities) have truly pushed 5G’s low latency and connectivity into a bespoke 3D arena-verse of the future, including multi-location, multi-player AR techno-sports and fan hyper-personalisation with 3D advertising using immersive, real-time technologies, ...