All Technical Papers articles – Page 9
-
Technical Papers
5G: The vision, the reality and the future
In the past few years, 5G has moved from being a vision, through an intense process of standards development, to extensive trials around the world.
-
Technical Papers
Personalising the public linear radio
With competition from online streaming platforms, many broadcasters have viewed the idea of providing some form of personalisation of their services as a necessity to remain competitive.
-
Technical Papers
ML extracts and semantic graphs
Effective entertainment discovery solutions require a deeper understanding of content, and one approach to harnessing this knowledge is extracting semantically-relevant metadata.
-
Technical Papers
The future of media consumption
Media consumption is changing. To predict changes in user’s behaviour the majority of the industry is still relying on ownership of devices and usage of devices to predict media consumption behaviour.
-
Technical Papers
User-centric companion screen architecture
Bridging broadcast and internet services can be difficult because the system architectures are typically different.
-
Technical Papers
Implementing AI-aided content distribution strategies in the GDPR era
AI has been used to make predictions and analyse data, the recent explosion in volume, variety, and velocity of viewership data collected from multiple connected devices is turning TV into a new frontier for predictive algorithms.
-
Technical Papers
Automatic generation of audio descriptions for sports programs
NHK has developed a means of automatically generating auxiliary audio descriptions from metadata for use in live TV sports programs.
-
Technical Papers
Together VR: Shared media experiences in 360-degree
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment.
-
Technical Papers
Experiments in immersion
Case study: The BBC has over forty VR, 360 video and immersive audio experiments, that teams across the corporation have developed, covering a broad range of topics.
-
Technical Papers
Media orchestration between streams and devices
The upcoming MPEG Media Orchestration standard enables the temporal and spatial orchestration of multiple media and metadata streams.
-
Technical Papers
Moving image demographics: Data mining to secure value
Existing moving image collections face an onslaught of challenges to remain relevant and licensable.
-
Technical Papers
Authenticating the TV user by biometrics
Investigating biometric continuous measurements to identify the user holding a remote control.
-
Technical Papers
Prototyping voice interfaces for media
Voice User Interfaces (VUI) and consumer products are already being used as media devices in the home with estimates of 6.5 million voice-first devices shipped in 2016.
-
Technical Papers
Using speech to search: Privacy and UX
Differences of how a voice assistant is activated seems to influence the overall perception of user experience, control and acceptance of such an interactive system.
-
Technical Papers
Time-compensated remote production over IP
Moving to use more ‘IP’ in broadcast through innovative and practical methods rather than simply replacing the existing SDI connections with IP ones.
-
Technical Papers
Introduction to JPEG XS
Video production is characterised by large data volumes, to ease intensive workflows a novel image and video codec called JPEG XS is currently standardised.
-
Technical Papers
HDR for the second screen
HDR will soon be just as much about delivering great video experiences to tablets and smartphones as it is about delivering to the UHD TV in the living room.
-
Technical Papers
Media production: From one-off examples to scalable workflows
Creating tools and workflows for object-based media production
-
Technical Papers
Technical practices for a Multi-CDN distribution strategy
Data in a Multi-CDN (Content Delivery Network) setup is load balanced dynamically using real-time traffic information gathered throughout the delivery chain.
-
Technical Papers
Virtual Reality and Dash
VR has gained significant attention primarily driven by the recent market availability of consumer devices.