All Technical Papers articles – Page 12
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Technical Papers
Viewers' choice: Rethinking media personalisation in a multi-screen world
TV as a medium is undergoing two notable changes - dispersion and atomisation.
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Technical Papers
Integrity of content, metadata and workflow in loosely integrated systems
In a broadcast organization content is created generally with an intent to publish and/or archive it in one way or another.
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Technical Papers
HEVC/H.265 codec system and transmission experiments aimed at 8K broadcasting
An 8K Super Hi-Vision (8K) broadcasting system capable of highly realistic 8K Ultra High Definition Television (UHDTV) video and 22.2 multichannel (22.2 ch) audio is currently under development
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Technical Papers
Addressing future growth in broadcast TV and video consumption on mobile devices
In the future of media (TV, radio, online content, games etc.), two trends seem inescapable - a sustained increase in data usage and much greater consumption of video on mobile and portable devices.
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Technical Papers
Ultra HD: Bandwidth planning and verification for 4K
Only a decade ago, high definition was the big new thing. With it came new wider 16:9 aspect ratio flat screen TVs that made the living room stylish in a way that old CRTs couldn’t match.
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Technical Papers
Extended image dynamic range system for UHDTV broadcasting
The introduction of image systems with higher dynamic range and a wider colour gamut is a globally active topic.
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Technical Papers
Ready for 8K UHDTV broadcasting in Japan
8K Super Hi-Vision (UHDTV) is a broadcasting medium featuring 16 times the number of pixels as Hi-Vision (HDTV) and 22.2 multichannel sound to provide a highly realistic “you are there” sensation.
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Technical Papers
Applications and deployments of server and network assisted DASH (SAND)
Streaming media technologies have evolved over the past few years. HTTP-based adaptive streaming is today the technology of choice for streaming over the Internet.
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Technical Papers
Audio for television – how AES67 and uncompressed 2022/2110/TR03 video fit together
In today’s TV production environment, audio can take two forms: embedded audio and independent audio.
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Technical Papers
MPEG-21 UD: A solution for horizontal integration of media recommendation systems
Nowadays, the availability of large-scale data poses serious limitations in terms of usability.
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Technical Papers
Storyteller – Marrying real-time metadata with live events to automate production for multi-screen
Sports as a content genre can be characterized using certain keywords – live, unscripted drama, conversational, loyal audiences
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Technical Papers
Remote interpreting for live events and broadcast – inclusion in multiple ways
Live content gathers the highest audience share on TV today – since pre-produced content can already be viewed on demand.
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Technical Papers
The wall of moments: An immersive event experience at home
Within the ICoSOLE project, different (cost-effective) ways of capturing spatially outspread events are being considered.
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Technical Papers
The human sensing revolution
In the last decade we witness a proliferation of devices with advanced sensing capabilities that measure motion, orientation, various environmental conditions, and most recently – human sensing.
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Technical Papers
H2B2VS (HEVC hybrid broadcast broadband video services) – building innovative solutions over hybrid networks
Started in January 2013, H2B2VS (1) is a Eureka Celtic-Plus project.
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Technical Papers
Interactive streaming of panoramas and VR worlds
In recent years, patterns of media consumption have been changing rapidly.
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Technical Papers
Future models for live event broadcasting
Profound change to the way media is produced, distributed and consumed is upon us.
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Technical Papers
A framework for a content-based hybrid content radio
This paper gives an overview of the recent experimental services proposed by a group of European Broadcasters exploring the potentialities of a hybrid approach for audio in radio.
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Technical Papers
A workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
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Technical Papers
Video clarity: High speed data mining for video
Video feature extraction is not new; there is a long-standing interest among technologists and media industry stakeholders from the 1990s onward in ‘automated content analysis’.