All Virtual Reality articles
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Industry Trends
Synthetic-based humans: a solution to talent shortages or threat to skilled jobs?
Following the success of the IBC Accelerators Project on synthetic humans in 2023, John Maxwell Hobbs caught up with one of the project leaders to discuss subsequent progress and wider market adoption.
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Video
IBC Accelerators: Synthetic Humans for Entertainment & Accessibility
IBC2023: The aim of this challenge was to present two different use cases based on synthetic humans: the first one is a theatre filled with the melodic tones of Maria Callas, and the second is a photorealistic sign language interpreter, to address accessibility. These two distinct use cases demonstrated how ...
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Video
The rise of gaming IP across the entertainment industry
At IBC2023 in Amsterdam, Maria Rua Aguete, Technology Fellow and Executive Director, Media, Service Providers & Platforms, Omdia, unveiled the research company’s latest report on gaming IP and the rapid rise of the bonds between games, movies and TV. In particular, she examined how TV show “The Last of Us” ...
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Video
NVIDIA at IBC2023 in Amsterdam
At IBC2023 in Amsterdam, Jamie Allen, Head of Media and Entertainment, EMEA, NVIDIA, outlined some of the company’s highlights on their stand and their main focus at the show.
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News
ITV Studios Launches The Voice in the Metaverse
ITV Studios and The Virtual Brand Group have launched The Voice Studios, an immersive virtual experience based on the Emmy Award-winning series The Voice.
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Video
Soho Media Club: In Conversation with John Olivieira
IBC2022: This Soho Media Club session kicks off with an “In conversation with John Olivieira”. John Olivieira, publisher at OneWorld, shares insight into how he got started in the media space as well as discussing the challenges in the industry. John is currently chairman of the board of the European ...
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Industry Trends
The challenge: Ethics of VR and AR in media
Speaking at IBC2022, Nonny de la Peña, Journalist, Filmmaker, Virtual & Augmented Reality (VR/AR) pioneer & Founder, Emblematic Group explained just why VR and AR will play an increasingly important part in global media and entertainment.
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Daily News
Making immersive tech a force for good
What’s Next in Emmersive Tech with Nonny de la Peña
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News
IBC2022 Show Keynote: ‘Godmother of Virtual Reality’ Nonny de la Peña announced
Journalist, filmmaker and Virtual & Augmented Reality (VR/AR) pioneer Nonny de la Peña, and Founder of Emblematic Group, has been announced by IBC as Keynote Speaker at IBC2022.
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News
Disguise acquires immersive entertainment firm Meptick
Extended reality (xR) technology firm disguise has acquired Atlanta-based immersive entertainment specialist Meptick.
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News
The metaverse: More of a social revolution than a technical one?
Research by Improbable suggests that, while interest in the metaverse is growing, the real conversations are centred around Web3 technologies such as NFT and crypto.
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Industry Trends
How to get started in virtual production
There’s been a lot of talk about virtual production recently, which combines real-time CG assets delivered by a game engine such as Unity or Unreal Engine, with physical actors and sets. Most famously, The Mandalorian on Disney+ has used the technique to great effect, shooting scenes with a 270-degree LED ...
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News
Nvidia announces Omniverse Cloud to connect tens of millions of designers and creators
Nvidia has used its GTC Spring Conference to unveil Omniverse Cloud, a suite of cloud services that gives artists, creators, designers and developers instant access to the Nvidia Omniverse platform for 3D design collaboration and simulation from any device, anywhere.
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News
CES kicks off with focus on automation and metaverse
CES, the world’s biggest consumer electronics and technology show, is underway as a virtual and in-person event this week.
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Daily News
AI-powered talent tracking makes wearables obsolete
Traxis talentS is claimed to be the first AI-powered markerless stereoscopic talent tracking system that can identify the people inside the 3D virtual environment without any wearables, which talent had to wear to track their movement.
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News
Unity acquires Peter Jackson’s Weta Digital
Video games and animation software firm Unity is to acquire New Zealand-based VFX studio Weta Digital in a $1.63 billion cash and stock deal.
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Industry Trends
Nvidia: Virtual worlds will crop up like websites
Nvidia thinks it has the fabric for building the metaverse on a larger than planet scale.
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Industry Trends
VR and esports: The growth of a plucky niche
Both esports and VR have seen growth during the Covid-19 pandemic, but what about VR esports? Thomas Ffiske investigates.
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Industry Trends
The post-pandemic outlook for virtual reality
Despite failing to live up to early growth expectations, there are encouraging signs that the long term outlook for the virtual reality sector remains positive.